So over the last two days I have been doing some work to the staging entrance area on the L&T Branch. I want to finish this area completely before moving onto the Paper Mill as I know this will consume a huge amount of time once I get going on it.
So one of the last things to do on the L&T Branch was to figure out how to hide the entrance in the backdrop to the staging area, from the centre peninsula. I decided to go with a series of storage tanks (can spot tank cars in this industry now) and a cement distribution plant.
It has worked quite well as the hole is visually blocked from all angle.
I wanted to install another small industry in this section just to fill up the space as it needed something to break up the backdrop. I decided to throw in the Walthers - Medusa Cement kit to see how it would fit, and well it's staying. Has a nice size for the area, fits well, and offers even more switching for the end of the L&T Branch.
The remaining structures are not rail served but form part of the area. The interlocking tower will be located at the end of a service road that feed the industrial area and will still be very much active for the series of turnouts that feed into the staging yard and back out onto the centre peninsula and north side of the layout.
Behind the cement plant is a manufacturing warehouse that serves as a background building for the backdrop, it will have a loading door at the rear that will load trucks. In all the scene has worked out quite well and should help finish off the end of the L&T Branch.
Once this area is finished it will be time to ballast the staging yard, install the dwarf signals on the turnouts for the staging yard (these will be operating off the tortoise motors for now), finish off the fascia, paint the fascia & upper valance, then drywall/plaster the lower under deck walls, finish off some more bench space for the workbench area, then finally onto the painting of the walls and installing the carpet...... Then finished and ready for operating sessions!